Act I · Chapter 11

Pirate Captain

Vadis secures funding for his play while dealing with another Flesh Golem abducting a sailor in the dead of night.

Where
The City, Sewers, Black Market
Who
Fari, Fenwick, Vadis (Continuity absent)
Note
RP / Combat

The party learns the Wizard Duel has been delayed indefinitely due to a magic powder doping scandal. Vadis pitches his script (a 'The Greatest Showman' rip-off) to a local theater manager, securing a trial run if he can gather a 'freak show' cast. Fari commissions splint armor and buys mutated acid from the blacksmith and alchemist. That night, Vadis hears a scream and investigates the sewers, finding another Flesh Golem dragging Inertia, a pink Tiefling sailor, away. Vadis engages it alone, dealing massive burst damage but is knocked unconscious by its multiattacks. Inertia revives him with a potion and covers their escape with Fog Cloud.

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Key Events

  • Wizard duel delayed.
  • Vadis got his play greenlit.
  • Arranged transport with Captain Summer.
  • Vadis fought a Flesh Golem solo and was knocked unconscious.
  • Rescued Inertia the Navigator.
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NPCs of Note

CS
Captain Summer
Pirate captain
Agreed to transport the party to the water anomaly.
I
Inertia
Pink Tiefling Navigator
Captain Summer's navigator. Rescued by Vadis. Revived him with a potion.
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Locations

  • Theater.
  • Blacksmith.
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Loot Acquired

  • Mutated Acid vials.
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Combat Highlights

Vadis dealt over 60 damage in one turn using his Echo Knight burst, but the Golem's multiattacks brought him down because he fought a boss monster alone.

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Mysteries & Threads

  • Who is continuing to make these Flesh Golems?
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Character Moments

  • Vadis: His arrogance leads him to fight a boss-level monster entirely alone.
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Quotable

"I ain't hear no bell"— Vadis
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Continuity Flags

  • Captain Summer's expedition to the water rift is locked in.
  • Vadis's play production is in motion.