Act II · Chapter 22

Beware Behir

The party battles a massive Zombie Clot, returns a stolen power core to a mechanical Behir, and finally arrives in the city of Gorenobyl.

Where
Mountain Pass, Clockwork Ruins, Gorenobyl
Who
Fari, Fenwick, Vadis, Grover
Note
Combat / Exploration

Vadis manages to drag Fenwick (and the Bagman) partially out of the Bag of Holding, forcing the monster to retreat. Continuing through the mountain pass, the party is ambushed by a massive amalgamation of corpses called a Zombie Clot. The creature uses a Flesh Entomb attack that instantly kills their draft horses, but Fenwick obliterates it with a perfectly placed Rime's Binding Ice and Scorching Ray. Further down the road, they enter ancient clockwork ruins and meet an awakened mechanical Behir demanding its stolen power source back. They pin down the thief, Clockwork Jenkins, return the core to the Behir (whom Vadis names 'Himell'), and learn the locations of other ancient teleportation hubs. Without horses, they abandon their cart, take a train, and successfully arrive in the mechanical city of Gorenobyl.

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Key Events

  • Survived the Bagman encounter.
  • Fought a Zombie Clot which killed their horses.
  • Infiltrated a Clockwork Teleportation Hub.
  • Recovered a stolen power core from Clockwork Jenkins.
  • Befriended the Clockwork Behir (Himell).
  • Arrived in the city of Gorenobyl.
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NPCs of Note

CJ
Clockwork Jenkins
Mischievous thief
Stole the Behir's power core. Continues to recur as an antagonist (interrupts Clank's hearing in S28).
H
Himell
Ancient Clockwork Behir
Massive Behir guarding the teleportation hub. Befriended after returning his core.
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Locations

  • Clockwork Teleportation Hub.
  • Gorenobyl (arrival via train).
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Loot Acquired

  • The Parliament (Magical Axe) (Vadis).
  • Finger Trap (on-demand teleportation item) (Fenwick).
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Combat Highlights

The Zombie Clot dealt massive damage to the horses, killing them instantly. Vadis landed heavy smites, and Fenwick heavily damaged the undead with fire magic.

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Mysteries & Threads

  • Himell revealed the locations of several other ancient teleportation hubs across the continent.
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Character Moments

  • Vadis: Engaged in a deep lore conversation with the Behir, confirming that his former party members (Staicars, Elandra, etc.) are all immortal and still active in the world.
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Quotable

"I'm not just going to try to pull Fenwick out of the bag — I'm going to pull the Bagman and Fenwick. Pull them both out."— Vadis
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Continuity Flags

  • Himell requested the party travel to and reactivate the other dormant teleportation hubs.